![]() ![]() ![]() The concept of Oceanhorn: Chronos Dungeon has stayed true to its roots throughout the development: "We discussed a dungeon crawler with randomized levels, monsters, and heroes. Later on, Claudio remembered the discussion, got in touch with me, and here we are." Some time ago, Lauri started a discussion with our Producer Claudio Lins over social media: "We discussed one game I was promoting at the time. I've worked with others in the past, and for Chronos Dungeon, I'm focusing on coding." So far, I've released over 20 titles on various platforms. As an indie developer, Lauri has been running his own company, Woblyware, since 2011: "I spent most of my career taking care of every aspect of game development: design, coding, art, audio, you name it. Ever since I started gaming on Amiga in the late 80s, games have been a big part of my life, almost as much as the French bulldog snoring under my desk as I speak". For the past 11 years, I've dedicated a huge chunk of my time to creating and playing games. "Indie game developer describes me pretty well. Today we discuss how he helped to bring our vision to life. Lauri is the gaming-industry equivalent of a swiss-army knife: there's a lot of him in Chronos Dungeon. ![]() Yes, it's a mouthful!įor this title, Cornfox & Bros has been working in strict collaboration with Lauri Paakinaho of Woblyware. This time, the game could be described as an action-heavy multiplayer couch co-op dungeon crawler with rogue-lite elements. Oceanhorn: Chronos Dungeon is a bit of a detour for the franchise. A few weeks ago, we made a surprise announcement: a new chapter in the Oceanhorn saga will soon be available on Apple Arcade (hint: it’s just a few days away!) ![]()
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